The fifteen remaining figures comprise two bar staff members (male and female), two locals in suitably exotic dress ( both male), a brace of belters (both male), a pair of engineers (one male, one female), a suitably grizzled spacer (male), a scout (male), a mercenary (male), a purser (female), two pilots (female), and a navigator (female). Alien races aren't terribly well represented, with a Hiver and its Ithklur escort comprising the token nonhuman presence. The heroes consist of seventeen full-color heroes, ten upright bar tables, one overturned bar table, twenty-six dropped weapons of various types, two discarded helmets, two broken beer(?) bottles, and sixteen chairs. I'll start with what I liked about the whole thing first, so that the review begins on a positive note. The GURPS Traveller GM's screen (heretofore referred as the 'GM's Screen, for brevity's sake) is rather a mixed bag as GM's screens go the Cardboard Heroes are wonderful (indeed, their art is probably some of the best I've seen from SJ Games), but although the Screen itself contains many useful tables, it doesn't quite work as well as it could.